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— from the machine —

Media

Raw. No polish. The work as it is.

The media here is sparse on purpose. The devlog is where the work lives; this page is a cropped window into it.


Screenshots

Cropped from the devlog, not from the trailer.

The city at first hour — workshops, training dummies, the player's hotbar.

screenshot 01 · week 60

The city at first hour. The workshops are open; the dummies are waiting.

The inventory panel, opened in the city. Tabs for equipment and bag.

screenshot 02 · week 60

The inventory, opened. Equipment on one tab, the bag on another.

The magic tree, fire branch — ten spells with rank.

screenshot 03 · week 60

The spell tree, on fire. Eight other elements wait their turn.

The physical abilities panel — nine cards with stamina cost.

screenshot 04 · week 60

The physical abilities. Ten of them. They are the things a body can do without spell.

The atlas — six zones and the doors between them, plus a personal one.

screenshot 05 · week 60

The atlas. What is reachable from the city, today.

The gathering codex — eight categories, each with discoveries and counts.

screenshot 06 · week 60

The gathering log. The hands keep their own record.

Captured on a recent build, against the production server. Italian UI: these were captured with the client set to Italian; the game ships in five languages.


Video

Rare. Combat adaptation demonstrations and crafting emergence only. No trailers — yet.

video — forthcoming

The first video will show an NPC figuring out how to stop falling for a trick, across one afternoon of combat.

For journalists and creators:

See the press kit